Release the Kraken!
Before founding Fat Kraken Studios in November 2016, we were friends and ex-colleagues all working on Oddworld: Soulstorm from our home offices. While remote developing has its own pros and cons we have collectively always had ambitions to open up our own studio. We quickly realized we had the perfect opportunity working with Oddworld Inhabitants and that now was the time to foster our creative talents under one roof and one brand, Fat Kraken Studios.
After registering the business and finalizing all of the nitty-gritty paperwork the hunt for a new office began! After a chaotic day of running back and forth across the city centre with last minute viewing and some surprisingly expensive hidden costs we eventually found one that worked well for us just outside the heart of Leeds and moved in with what in retrospect, might have been too many of our nerdy toys.
Now we're finally settled in it seems like a good time to introduce ourselves!
Ryan is an artist whose previous work includes: Sniper Elite III, Zombie Army trilogy. After starting his career out freelancing on various different small projects and mods he caught his first break at Rebellion games studios before moving to Just Add Water.
Recently his Bioshock fan artwork was featured on Polycount recap and has been floating around the Artstation trending page.You might have seen some of his work not too long ago when the recent Oddworld: Soulstorm images were released!
Matt is a Level Designer known for his recent work on the Oddworld: Abe's Oddysee remake New 'n' Tasty. He began his career at EA and later moved on to work at Climax before joining Just Add Water.
Matt is a passionate designer and Unity scripter and is often found working on indie games, his latest being Switch 'N' Shoot. You might have caught one of his talks at Play Expo or EGX. Pictured here with his biggest fan, Luca.
Brett is an Artist/Level Designer who began his career working on Oddworld titles and never looked back.
Known for his work on New 'n' Tasty and Alf's Escape he has a passion for creating atmospheric and meaningful gameplay. He is often found re-watching Kubrick films or playing Nintendo.
We hope you enjoyed a little insight into who we are and how the Kraken came about! We created Fat Kraken to create great games and we're looking forward to sharing more of what we're working on. Stay tuned!